Recently there have been many notable platformers–in an industry with an immense history of them. So how does one go about making a platformer that feels unique, fresh, and original? Look no further than Ori and the Blind Forest, the first collaboration of Moon Studios and Microsoft Studios. By combining “Metroidvania” exploration, smooth controls, cinematic action sequences, genuine heartfelt moments, and a gorgeous score,Ori transcends the typical platformer and will likely be a fan favorite for years to come… read the full article.
A new IP in the world of Nintendo is a rare thing indeed. One such title Nintendo is unleashing is entitled Code Name: S.T.E.A.M. Developed by Intelligent Systems (Fire Emblem, Advance Wars), Code Name: S.T.E.A.M. is another fine turn-based title. What initially seems like a game lacking in content, continually opens up throughout the various missions. Players looking to invest in everything S.T.E.A.M. has to offer will find deep gameplay variations and ridiculous characters… read the full article.
At Pax East in Boston, Massachusetts, Sound on Sight had an opportunity to speak with gameplay programmer Ian Flood about the indie smash hit, Shovel Knight. Shovel Knight is a 2D side-scrolling action title that started as a Kickstarter project but evolved into a multiple game of the year award winner. Developer Yacht Club Games is extremely excited about the future of the title and was showing off a new gameplay expansion where players will be able to play through Shovel Knight‘s many stages with Plague Knight, one of Shovel Knight‘s enemies… read the full article.
For something that means the world, would you obliterate the world itself to save it? The persevering hero Wander of the 2005 innovative masterpiece, Shadow of the Colossus, sought to not only move mountains but slay them in a bid to awaken his dear Mono from her cursed slumber… read the full article.
There’s a particularly telling moment toward the end of Final Fantasy VIII that really lets you know what kind of finale you’re in for. After a climactic space battle with the sorceress, Adel, players are blasted through time, 1000 years into the future, to face their true foe. When they arrive they find the last members of a dead army, their dead army, still valiantly committed to fighting the war against evil. Unfortunately, they have failed. As the party traverses a desolate landscape, littered with their dead comrades, a mournfully operatic tune evokes a sense of menace to this already horrific future. Finally the player crosses a giant chain, one of many, that holds Ultimecia’s Gothic castle aloft in the sky… read the full article.
This week on Open Source, the team discusses the newly released The Order: 1886, and examines the debate on whether longer games are worth more. Should 5-hour campaigns be priced the same as a 70-hour epic?
Also making a guest appearance: VR! With Sony’s Project Morpheus on the horizon, it seems everyone’s at it these days, but how will the tech really impact the gaming world? Plus, Epic makes a generous donation, Nintendo give kids another reason to grab an Amiibo and Metal Gear Solid 5 gets a release date.
As always, any questions, comments and suggestions can be sent in to [email protected] – have your email read out on air and experience life as a minor celeb! Plus – win a free copy of Brothers: A Tale of Two Sons!