‘The Jungle Book’ is an embarrassment of visual riches that thoroughly entertains on every level.
Sometimes fantastic experiences can come from quick adventures. This is Journey in a nut shell. With a name like Journey you would expect the game to last an inordinate amount of time, but Journey isn’t concerned about artificially lengthening gameplay. It is more concerned with telling a simple story that will leave most players extremely satisfied with their brief playthough. Often times described as the definition of an art game, thatgamecompany has created a universal story that will hit everyone differently.
In many ways Life is Strange, the new serialized adventure title from Dontnod and Square-Enix, has set the benchmark pretty high for future episodic releases. With it’s gorgeous presentation, high production values, and tons of replayability, this is going to be a tough game for the format to top for a long time to come.
Never Alone (Kisima Inŋitchuŋa), a game created in collaboration with the Iñupiaq, a Native American tribe in Alaska, is a rare example of a video game consciously bridging cultures together. Based on Iñupiaq folklore, Never Alone weaves the tale of a young girl named Nuna, an accomplished hunter, and an arctic fox, a spiritual medium, as they journey through the arctic tundra in order to discover the source of a series of devastating blizzards.
One of the greatest things about the indie marketplace is how it has opened up the gaming medium in every direction imaginable. Take Guacamelee! for example: developer Drinkbox Studios wouldn’t have had a luchadore’s chance in hell of getting published 10 years ago. With the advent of this new digital frontier however, a side-scrolling adventure game about a Mexican wrestler is now a totally marketable product.
There’s a moment in the first Uncharted that signposts exactly where the series is heading. It involves a fast-flowing river, a large gap, and a truck parked next to a red barrel. With a well-placed shot, Nathan Drake – the Indiana Jones-inspired hero of the franchise – blows the powder keg, sending the vehicle high into the air and tumbling down to the river below, where it (conveniently) forms a bridge across the gap. “Bingo,” Nate quips, hopping onto the upside-down truck and crossing to the other side. “Excuse me. Pardon me.”