Alan Scott

‘Convergence’ #5: rusty robots and wasted wizards

DC’s big event comic of the spring continues. Sad to say that there is not much to be excited about as most of its problems remain. The major change up this week is the takeover of art duties by Andy Kubert and Sandra Hope.

‘Convergence’ #2: boilerplate event

DC’s latest event comic reaches its second (technically third) issue and continues the trend of disappointment. Despite a star studded cast of the excellent Earth 2 hero roster, Convergence has had very little to do despite all the publicity hype and the bringing in of countless parts of DC’s history. With so many great stories on the table, it’s a shame that this story ends up so empty.

‘Convergence’ #1: where worlds collide…later…

After a rather uneventful #0 issue, DC’s big Convergence event starts in full. For those not in the know, Telos, a living planet, has served as Brainiac’s dumping ground captured cities. With Brainiac dead, Telos takes his master’s plan in a new sinister direction sets the cities to full-scale war with each other and only one may survive. What throws a wrench into the works is the arrival of Val-Zod, Thomas Wayne, Alan Scott, Jay Garrick, Dick Grayson, and Yolanda Montez. They’ve been saved from death at the hands of Darkseid but now find themselves at the center of Convergence. However, given they’ve been trapped in Earth 2: World’s End for six months, this must be like a holiday for them.

‘Earth 2: World’s End’ #25: how far we’ve come

So it’s come to this, the penultimate issue of Earth 2: World’s End and what is soon to lead in to DC’s much hyped Convergence event. Does it surprise anyone that this issue is bad? Of course not! If there’s one thing that can be said about World’s End, it’s that it’s consistently awful.

‘Earth 2: World’s End’ #23: in the end it doesn’t even matter

Like a weekly root canal, it’s time to endure Earth 2: World’s End again. At least there’s solace that this defilement of this once great universe will soon end. What is truly making this final stretch of World’s End appalling is how little is happening. The last twenty two issues have featured their cast effectively spinning their wheels in the mud and one would assume that’s to kill time, both to justify this book’s status as a weekly and to build up to a great planet shattering climax. As previously stated, the end of the world is shockingly dull.

‘Earth 2: World’s End’ #19 stays the course

Last week, Earth 2: World’s End did something unexpected, it improved. With the help of Cullen Bunn, issue #19 has some moments to shine with great characterization and heart-felt moments to wash out the terrible artwork and redundant Life Avatar battles. All of that goes right down the tubes as World’s End falls back into line with over-stretched plot lines, sloppy science fiction, and egregious artwork.

Back to bad basics in ‘Earth 2: World’s End’ #12

After a surprisingly pleasant side step last week, ‘Earth 2: World’s End’ returns to form with scatter shot story and a ten member art team. It’s quite the loss as last issue was a much better paced and tightly focused read and now once again the audience is subjected to a confused mess of a plot with changing art every two to four pages.

Constantine walks in on ‘Earth 2: World’s End’ #7

The end of Earth 2 draws ever closer. The planet is under attack by the female furies of Apokolips, the Superman and Batman families search the fire pits for Huntress who has been taken by Desaad, Alan Scott has a mournful reunion with his newly raised boyfriend, Dr. Fate acts and speaks cryptically, and the World Army plans to take on Apokolips.

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