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‘Neverending Nightmares’ is truly neverending

Based on designer Matt Gilgenbach’s battle with obsessive-compulsive disorder and depression, Neverending Nightmares is a psychological horror game that amplifies feelings of unease through repetition in a minimalist setting. Personally, this was the most difficult game for me to finish because of the content. There were several moments when I just had to stop and seriously question whether or not I could feasibly finish the game. I am a little squeamish around blood, which is why I refuse to see most horror movies right now, and Neverending Nightmares artistic style made sure you knew there was blood on screen.

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‘Among the Sleep’ is no nightmare, but still unsettling to play

Among the Sleep returns players to a time when they had merely two years of world knowledge under their diaper. At this tender age you are just beginning to hold conversations, everything is new and exciting, and imaginative play is how you spend most of your day. Of course, sometimes life gets a little scary. Among the Sleep uses the perspective of a two year old protagonist to remind players just how frightening the world can be, especially when dealing with traumatic events. Be warned. This game looks cute and creepy, but it deals with pretty heavy topics like alcoholism and child abuse.

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‘Lakeview Cabin’ is flooded with laughs and screams

Lakeview Cabin Hypnohustler PC Private island. Peaceful cabin. Perfect weather. These hardly seem like the elements of a horror game, but Lakeview Cabin manages to turn this scenic vacation spot into the stuff of nightmares. It’s impossible to talk too much about this horrifyingly comedic puzzle game without ruining the plot, so, SPOILERS AHEAD! You have been …

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‘Lurking’ turns sound into the enemy

Lurking may not seem like much, what with your screen showing you a whole lot of nothing most of the time, but this short detour into darkness packs a powerful punch. Developed by four students at the Digipen Institute of Technology over the course of two semesters, Lurking is a first-person survival thriller game where sound provides sight, and danger.

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‘Catherine’ serves as a Freudian relationship test

It’s interesting to consider how for many of us, games have been growing up with us. Atlus’ Catherine serves as a prime example of this phenomenon. Having been developed by a team who grew and matured as games themselves did the same, it simultaneously reaches much of the gaming audience as they confront the very issues addressed within it.

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‘Silent Hill 2’ molds a clever and disturbing narrative

The first Silent Hill game introduced us to a very different version of the survival horror genre we had come to know. Before its release, it was only the jump scares and twitch action of the Resident Evil series that most players were really familiar with. Silent Hill would come to shake up that formula dramatically.

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SuperHot brings fresh element to first person shooters

SuperHot Blue Brick Unity It is rare for a first-person-shooter to feel like anything but a point and shoot game, but SuperHot manages to add a refreshing spin to an old genre-time.  Time moves only when you do. This time bending game is brought to you by the crafty minds at Blue Brick who churned …

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‘Cursed Treasure 2’ is a Blessing to Tower Defense

There is no doubt that being the hero can be tiring after a while. Everyone is always counting on you to save the day, and once you do, you get the pleasure of waiting around for the next crazed psychopath to come along. Overworked heroes rejoice! Cursed Treasure 2 offers you a chance to switch sides for a while, and it feels sooo good to be bad.

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Super Crate Box Proves Retro is Still Cool

Super Crate Box Vlambeer Vlambeer Collect the crates. Kill the monsters. Don’t die. Seems simple enough, right? Not if you are playing Super Crate Box. This indie game by Vlambeer is a throwback to the golden days of arcades when 8-bit was king, but it also brings the complexity and solid game design we have …

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“Defiance” continues the fight to bridge televison and gaming

The world’s first transmedia game. That’s what Trion Worlds and Syfy promised with Defiance; a new level of connectivity between video games and television.  However the results of  this transmedia experiment have been less than stellar-so far. Defiance is set in the year 2046 on a futuristic Earth that has been terraformed beyond recognition by …

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Videogames: A Matter of Life and Death

Last week I read an article where George Lucas and Steven Spielberg gave their predictions of where videogames will be within the next five years, give or take. Spielberg believes videogames will not be completely immersive until they are a three-dimensional experience. Microsoft is allegedly working on that. Lucas thinks videogames will soon be revolutionised …

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