Earth 2: World’s End # 16 Written by Daniel H. …
After a surprisingly pleasant side step last week, ‘Earth 2: World’s End’ returns to form with scatter shot story and a ten member art team. It’s quite the loss as last issue was a much better paced and tightly focused read and now once again the audience is subjected to a confused mess of a plot with changing art every two to four pages.
The end of Earth 2 draws ever closer. The planet is under attack by the female furies of Apokolips, the Superman and Batman families search the fire pits for Huntress who has been taken by Desaad, Alan Scott has a mournful reunion with his newly raised boyfriend, Dr. Fate acts and speaks cryptically, and the World Army plans to take on Apokolips.
Created as the flagship title of the New 52 and the opening arc for this new era of comics, Justice League “Origin” is a cringe-worthy retelling of the League’s beginnings. Despite having the talented Geoff Johns handling story and drawn by Jim Lee, Justice League “Origin” is a boring and underwhelming tale.
The world ending of World’s End continues on its way. Again, there’s a big old box of art teams, all spread thinly across this book. Having issues with the pencil and inks is a bit moot at this point, but it bear repeating. With DC publishing two other weekly titles with rotating artists who handle one issue a moth, it’s honestly inexcusable that they let this happen with such weak art.