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A Little Gamey: Why “Cinematic” Should Be a Dirty Word in Video Games

AAA (triple A) video games and the people who play them need to get over their embarrassing and childish insecurity. If I spent as much time getting in shape as gaming culture spends defending their chosen art form from mostly imagined assaults, I would have the abs of Ryan Reynolds. “We’re art too!” everyone cries, …

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BioShock’s Uncertain Future

For a publically traded company that is “dependent on the future success of [their] Grand Theft Auto products”, it takes an unwavering amount of confidence and respect in RockStar to allow a 5-year development cycle for GTA V. Take-Two Interactive is dependent on this franchise to survive and yet, unlike the majority of AAA publishers, is uninterested in exploiting its cash cow. The company doesn’t publish quick cash-in games like Activision, cut corners like Ubisoft, or chase the mobile and FPS money train like Electronic Arts. Their strategy is a humble one: create few, but high quality video games. It’s right there in their 2014 Annual Report:

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