It’s finally come down to this, the end of World’s End. This drawn out excuse of a weekly has been going on for a good half a year and now the oversized creative crew gets to do their final send off to the book and this entire world. It’s about as disappointing as one would expect.
It’s the same old drill again, another issue of DC’s regular installment of disappointment. Guess it’s time to get it done. Earth 2: World’s End reaches issue #24 and is set to conclude in two weeks. Looking back on the last six and a half months leads one to conclude that the finale will most certainly be disappointing given how mismanaged this entire endeavor has been since day one. That being said, this week brings shockingly the closest knit issue to date, that is to say, there’s something that ties the many plot lines together and not something like the terrible art or drawn out fight scenes.
Last week, Earth 2: World’s End did something unexpected, it improved. With the help of Cullen Bunn, issue #19 has some moments to shine with great characterization and heart-felt moments to wash out the terrible artwork and redundant Life Avatar battles. All of that goes right down the tubes as World’s End falls back into line with over-stretched plot lines, sloppy science fiction, and egregious artwork.
After a surprisingly pleasant side step last week, ‘Earth 2: World’s End’ returns to form with scatter shot story and a ten member art team. It’s quite the loss as last issue was a much better paced and tightly focused read and now once again the audience is subjected to a confused mess of a plot with changing art every two to four pages.
The end of Earth 2 draws ever closer. The planet is under attack by the female furies of Apokolips, the Superman and Batman families search the fire pits for Huntress who has been taken by Desaad, Alan Scott has a mournful reunion with his newly raised boyfriend, Dr. Fate acts and speaks cryptically, and the World Army plans to take on Apokolips.
The world ending of World’s End continues on its way. Again, there’s a big old box of art teams, all spread thinly across this book. Having issues with the pencil and inks is a bit moot at this point, but it bear repeating. With DC publishing two other weekly titles with rotating artists who handle one issue a moth, it’s honestly inexcusable that they let this happen with such weak art.