A quick search on Halowaypoint.com shows me that I played …
Recently there have been many notable platformers–in an industry with an immense history of them. So how does one go about making a platformer that feels unique, fresh, and original? Look no further than Ori and the Blind Forest, the first collaboration of Moon Studios and Microsoft Studios. By combining “Metroidvania” exploration, smooth controls, cinematic action sequences, genuine heartfelt moments, and a gorgeous score, Ori transcends the typical platformer and will likely be a fan favorite for years to come.
For almost three weeks guardians have been hazarding “The Dark Below” in Destiny’s long-awaited first expansion (some might find the term “expansion” misleading, as it does not expand the map or playable areas much). Three new areas have been opened up to players, two beneath the Earth and one beneath the Moon, on two of the three newly added story missions and on the strike. The rest of the expansion, with the exception of the raid, will take you to the same places your journey as a guardian has already taken you. With several new hurdles to overcome, a series of new bounties, new weapons and gear to unlock and upgrade, and new objectives called “quests,” the DLC actually does freshen up Destiny quite a bit, almost in spite of itself.
Never Alone (Kisima Inŋitchuŋa), a game created in collaboration with the Iñupiaq, a Native American tribe in Alaska, is a rare example of a video game consciously bridging cultures together. Based on Iñupiaq folklore, Never Alone weaves the tale of a young girl named Nuna, an accomplished hunter, and an arctic fox, a spiritual medium, as they journey through the arctic tundra in order to discover the source of a series of devastating blizzards.
Though the release date and any real plot details still remain shrouded in secrecy, Telltale’s upcoming Game of Thrones series purportedly leaked a few screenshots yesterday. The pictures revealed that the game’s art style will not be following in the comic-inspired aesthetics of it’s forebears (The Walking Dead and The Wolf Among Us respectively) but will instead impart a more realistic style that will be more appropriate to the show from which it takes its name and setting.
It has been over a month since the release of Destiny and much has changed since Bungie’s latest released. Several events have come and gone, particular weapons have risen to fame and faded into oblivion, and the Crucible has been tailored and balanced several times over. Now seems as ideal a time as ever to reevaluate the new title from the developers of Halo.
Unless you were living under a rock last week, you took note of the highly anticipated release of Destiny, the MMO-styled first person shooter from Halo developer, Bungie. As of now, reviews of the game have drawn a partisan divide between two camps of players who have come to see the game in very different lights. Unlike an actual review, this article will focus more on the qualities that I noticed within my own experience without gauging the overall quality of the title.
Alongside Halos 1 through 4 in the upcoming Master Chief Collection, fans will also have access to the Halo 5: Guardians multiplayer beta, starting December 27 and ending January 22, 2015. Not much else is known, but it will go beyond server stress tests unlike most modern betas, analyzing and incorporating user feedback to create a more balanced, refined experience. This makes sense considering the beta begins almost one year before Guardians is expected to ship in the winter of 2015.
At long last, 343 Industries has revealed the next, new entry in the Halo franchise, Halo 5: Guardians. Last Friday, Bonnie Ross, the general manager at 343, took to xbox.com to unleash in blog post the first news of the next “Halo journey” coming to Xbox One. Ross took some time detailing what 343 is trying to achieve with a next-gen Halo entry. “‘Halo 5: Guardians’ is a bigger effort than ‘Halo 4.'” She continues to claim, “That applies to the content and scope of the game,” as well as the technology the game is being produced on and for. Ross clarifies that the game “runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade.” November 2015 is the only date given for the anticipated release of the game.