This week on Open Source, John discusses his time playing …
There are many brilliantly designed, dynamic boss encounters in the Zelda franchise. When discussing Zelda boss battles, however, no enemy can quite hold a light to Link’s arch nemesis and the third piece of the Triforce, Ganondorf. The principle antagonist of the entire Legend of Zelda franchise, the Gerudo king Ganondorf, or, in his beast form, Ganon, is one of the most iconic villains in video game history, perhaps second only to Bowser of the Mario series. No title quite captures the menace of the wielder of the Triforce of Power quite like Twilight Princess. By revisiting and revising familiar mechanics from the series’ history, while implementing new and unexpected twists and turns throughout, the final encounter with The Great King of Evil in Twilight Princess remains one of the most memorable in Zelda history.
A world destined for ruin lives out its final days as the face of simultaneous malevolence and indifference plummets from the sky. A lost hero is obligated to save a foreign land based on sheer morality and the will to reunite with a good friend. Three days remain before the end of the world, time and time again.
When the film adaptation of Scott Pilgrim was released in 2010, it was like an explosion of colour and two-tone jingles. To the casual eye, the film is a classic – albeit awkward – love story between Scott (Michael Cera), a loveable loser, and the intriguing yet aloof Ramona Flowers (Mary Elizabeth Winstead). In order to date her, Scott has to defeat the League of Evil Exes – Ramona’s exes. All seven of them.
I still remember when I was a wee lad…back in the NES days, there were a great lot of games to be played and it was my goal to play them all. Each week I would travel to Mr. Video where I would check and see what new grey cartridge might satiate my appetite for the next few days. While I did indeed spend a lot of time playing that little 8 bit box, particularly the Mega Man and Super Mario Bros series’, it wasn’t until NES’s big brother came along that I was really hooked on gaming.
My first outings with videogames were memorable but far from profound. Most Argentine children of my generation grew up with the Family Game, a cheap Nintendo emulator made in China. With it, I jumped through Super Mario Brothers and Antarctic Adventure, which motivated my attachment to the medium but never fascinated me. Even when I graduated to the Super Nintendo, a legal one, I still considered videogames to be one among several fun activities, like sports or trading cards. In 1997, though, one title would teach me that there were unexpected feelings to experience through videogames.
As a teenager, I felt I would never age. Yet I also knew I would, and more than that, I could anticipate that when I did, everything would change. So I stood then, with confused ideas about time. The future would never arrive, yet it was also imminent. Now, my teenage years were horribly boring and sexless, so I was certainly looking forward to some sort of revolution. It was only a matter of emerging out the far side of high school, into the end of the world as I knew it. Life is a succession of points of no return, and if we find apocalyptic stories about crashing asteroids and alien invasions so absorbing, it might be because they exaggerate this fact. Popular fiction brims with characters who undergo processes of self-discovery while everything around them burns, from The Lord of the Rings to Akira. Watershed moments can be as monumental as they can be personal and private, and though graduating high school or parting with your family are not exactly comparable to a tidal wave, such commonplace events can inspire fear and trembling regardless.