Weekly News Roundup: Valve frees mods, Batgirl joins the fight, and more

Gaming News

Press that pause button and stretch those fingers. It’s time to check-in with this weeks gaming news.

free the mods

The paid mod drama comes to an end. According to PC Gamer Valve has removed the paid mods functionality based on the overwhelmingly negative reaction from the community. All customers who paid for mods will be refunded. One Valve employee, Alden Kroll, had this to say about the matter:

We underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim‘s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating.

This announcement came just hours after Bethesda wrote a lengthy blog in defence of paid mods.


Engadget reported that one enterprising modder  has developed a GTA V mobile app that allows users to control certain aspects of the game via their iPhone. No word on whether the modder plans on sharing this magical app, so here’s hoping they will be touched by the spirit of generosity.


According to Kotaku the Banjo Kazooie spiritual successor, Yooka-Laylee launched a Kickstarter this week and immediately met its funding goals. Creative talents from Banjo Kazooie and Donkey Kong Country have come together to form Playtonic Games, with the hopes of bringing a unique 3D platformer to players everywhere.

batgirl arkham

Remember when Warner Bros. announced a $40 Season Pass for Batman: Arkham Knight? It seemed like an exorbitant amount of money. GameSpot reported that there are a lot of nifty goodies tied to that $40 Pass, including a stand-alone prequel where you are able to play as Batgirl, access to all batmobiles, new missions featuring legendary super villains, and much more.


Another console bites the dust. According to Fortune, the gaming start up company OUYA is reportedly for sale. The company lead a successful Kickstarter back in 2013, raising $15 million for the microconsole. Although OUYA boasts a large gaming library, it has struggled to find buyers. OUYA CEO Julie Urhman had this to say:

Our focus now is trying to recover as much investor capital as possible. “We believe we’ve built something real and valuable. I continue to read the tweets and emails of our fans who play OUYA every day, and our catalog is now over 1,000 apps and 40,000 developers. We have the largest library of Android content for the TV (still more than Amazon) — hells ya!

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