Beginning with a successful Kickstarter campaign back in March 2014, The Red Solstice quietly gained support with coverage from major gaming sites and steadily growing interest on the backburner from tactical shooter and strategy fans alike. Now, with over $60k pledged by fans and a year and a half of development, how has the game fared?
Over the course of the last century during which film has been a medium, there have been a lot of entries that have demanded the question: just how the hell did this film get made? There is, of course, the floating head epic Zardoz, starring a ponytailed Sean Connery. There’s the disastrously bad, yet endlessly meme-worthy remake of The Wicker Man, with the strangest Nicholas Cage performance ever (which is really saying something). And there is the mind-numbingly, soul-quakingly, unintentionally hilarious mess of The Room.
Drawing inspiration from Joseph Conrad’s Heart of Darkness, as well as the Francis Ford Coppola adaptation Apocalypse Now, Spec Ops: The Line tells of a three-man Delta Force team sent into a Dubai decimated by sandstorms, tasked with tracking down rogue Colonel John Konrad and his 33rd Infantry. Having disobeyed a direct order to abandon Dubai, Konrad and his men remained to provide aid to the remaining population. Their last transmission repeats on an endless loop: “Attempted evacuation of Dubai ended in complete failure. Death toll: too many.” So far, so Call of Duty.
On December 14, 2012, a young man named Adam Lanza broke into a primary school and fatally shot 26 people in the small village of Sandy Hook, Connecticut. Twenty of them were children, aged 6 or 7. On that day, no matter where I went or what I did, I couldn’t stop thinking about the …