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‘Earth 2: World’s End’ #26: it’s the end of Earth 2 as we know it

It’s finally come down to this, the end of World’s End. This drawn out excuse of a weekly has been going on for a good half a year and now the oversized creative crew gets to do their final send off to the book and this entire world. It’s about as disappointing as one would expect.

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‘Earth 2: World’s End’ #24: Eve of destruction

It’s the same old drill again, another issue of DC’s regular installment of disappointment. Guess it’s time to get it done. Earth 2: World’s End reaches issue #24 and is set to conclude in two weeks. Looking back on the last six and a half months leads one to conclude that the finale will most certainly be disappointing given how mismanaged this entire endeavor has been since day one. That being said, this week brings shockingly the closest knit issue to date, that is to say, there’s something that ties the many plot lines together and not something like the terrible art or drawn out fight scenes.

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‘Earth 2: World’s End’ #23: in the end it doesn’t even matter

Like a weekly root canal, it’s time to endure Earth 2: World’s End again. At least there’s solace that this defilement of this once great universe will soon end. What is truly making this final stretch of World’s End appalling is how little is happening. The last twenty two issues have featured their cast effectively spinning their wheels in the mud and one would assume that’s to kill time, both to justify this book’s status as a weekly and to build up to a great planet shattering climax. As previously stated, the end of the world is shockingly dull.

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The end of ‘Earth 2’ at #32

Well, it’s finally come, the last issue of Earth 2. The reason Earth 2 and its weekly series Earth 2: World’s End gets reviewed every week is that despite all the bad worlds said about in the last six months, Earth 2 used to be one of the best books coming out of DC. In fact, it was one of the few books that made the New 52 somewhat justified in its existence. Instead of rehashing older stories or making embarrassing changes to characters older than the company that published them, Earth 2 did something different. It build a whole new world from the ground up, embracing its comic book roots by being a series about ordinary people swept up into the world of the impossible and altruism and hope overcome the darkest to times. It broke standards by bringing Lois Lane, who’d been killed off panel for little purpose, back from the dead as a superhero and making Val Zod a more true-to-nature version of Superman than Superman has been in years. It was helmed by the great James Robinson and continued by the excellent Tom Taylor. Yet that golden age has come to a close, for the past six months DC has done everything in its power to sabotage this series. It turned this book into little more than a tie-in to World’s End which itself is little more than a sloppy mess of a title, stumbling its way to the finish line. What little gems of aspiration could have been found were buried under editorial mandate and terrible management. While this series will live on after the upcoming Convergence event as Earth 2: Society, the damage has been done. There is little to no hope for this series to ever reclaim its greatness. Hence it is with a heavy heart that this is the last issue of Earth 2.

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At the crossroads of doom in ‘Earth 2: World’s End’ #22

Earth 2: World’s End #22 Written by Daniel H. Wilson, Marguerite Bennett, Mike Johnson, & Cullen Bunn Art by Scott McDaniel, Tyler Kirkham, Eduardo Pansica & Marc Deering, Jack Herbert & Vicente Cifuentes, Jorge Jimenez, Robson Rocha & Guillermo Ortego Colors by Gabe Eltaeb Published by DC Comics Well it’s a new week which means …

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‘Earth 2: World’s End’ #21: it gets better

Another week means another issue of Earth 2: World’s End and while the chance for this series to be anything beyond cheap tie-in material to DC’s Convergence event has long passed by, this issue is a shocking improvement to what has usually be a painful slog to read. It’s true that this series has stuck the terrible decision to split art duties between plotlines instead of individual issues such as with Futures End and Batman Eternal, but for once this series does something that resembles competence.

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