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An Interview with ‘Horizon Chase’ Developer Aquiris
A second ‘Bloodborne’ play-through is another beast
Why I’m still playing ‘Super Smash Bros.’
Interview with AXCEND Creators Shane Davis, Michelle Delecki, Morry Hollowell
E3 2015: Thoughts on Bethesda, ‘Doom’, ‘Dishonored 2’ and ‘Fallout 4’
‘Edge of Tomorrow’ replicates the video game experience without the bad aftertaste
‘Doom’: The doom of the Rock’s action career and video game adaptations in general
‘Mario Maker’ thrives on your creativity
‘Catherine’ serves as a Freudian relationship test
Viewing the West as an Outsider in ‘Red Dead Redemption’
The Pressure to Perform
Story/Stark: The Gaming Industry is Starving for Story
‘South Park: The Stick of Truth’ unleashes pure nostalgia
‘Okami’, the novel of games
‘Silent Hill 2’ molds a clever and disturbing narrative
Games That Changed Everything: ‘Metal Gear Solid’
Choking the Hype Machine: Why It’s So Tough to Review Games
‘Dark Souls II’ is a brutal, beautiful journey
Achievement Races: How the Validation Model Has Changed Gaming
‘Gone Home’ expands the territory of conventional videogame storytelling
Games That Changed Everything: ‘Super Metroid’
The Lackluster Apocalypse: Why ‘Resident Evil’ is in Big Trouble
‘The Banner Saga’ – Rewards & Hardships
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