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‘Five Nights at Freddy’s 2’ makes you appreciate doors

‘Five Nights at Freddy’s 2’ makes you appreciate doors


Five Nights at Freddy’s 2
Scott Cawthon

Hello? Hello? Oh hey, welcome to Five Nights at Freddy’s 2A game that drives up stress, fear, and anxiety in order to create the best survival horror game around.

There are no doors. No sheets of reinforced steel to slam shut and keep out the wandering animatronics. This time there are not four killer robots, there are ten. The number of cameras has multiplied. As if all of that wasn’t worrisome enough, now there is a music box that must be constantly wound. Luckily there are two ways you can attempt to prevent death and dismemberment: a flashlight, and an old Freddy Fazbear head.


Five Nights at Freddy’s 2 sees the return of our old pals Freddy, Bonnie, Chica, and Foxy. Although they seem to be in a state of disrepair, they still have plenty of life in them. In the interest of providing the best entertainment experience possible, Fazbear Entertainment has not only introduced remodeled versions of Freddy and the gang, but also created two new animatronics, Balloon Boy and the Marionette. One big murderous family. Now Balloon Boy wont kill you, but he will prevent you from using your flashlight, which is a huge problem. More on that later. For whatever reason Fazbear Entertainment thought the Marionette was kid friendly. This little guy is flat out terrifying, and the main reason you need to make sure the music box is wound up. Trust me, the last thing you want is his music starting up.

Those who thought that the original Five Nights at Freddy’s wasn’t heart-pounding enough are likely to sing a new tune once they take up employment in the stylishly redesigned security office. I mentioned there are no doors right? Well there are also two lovely vents that provide Freddy and friends easy access to your office so that they can, you know, check in on you.


Since there are no doors, Fazbear Entertainment has kindly equipped you with a flashlight and an old Freddy head (They aren’t completely heartless). The flashlight can be used to simulate daylight and stun the animatronics for a few seconds, giving you a moments reprieve.  Flashing light down the hall is the only way to stop Foxy, so flashlight use must be regulated throughout the night because if you run out of power, well…let’s just say you wont have to worry about tomorrow night if your flashlight dies. The old Freddy head can be used to fool the animatronics into thinking you are one of them, if you can put the head on fast enough. This nifty little deception doesn’t work if you’ve looked them in the eye. Again, speed is your ally.

Five Nights at Freddy’s 2 dumps a lot onto the players plate, and managing everything is incredibly stressful. The game endeavors to deliver some semblance of relief by playing warning music this time around to alert players of possible dangers, and flashing a warning signal in the lower right hand corner whenever the music box is almost done playing. In reality, is makes players even more anxious as they begin to anticipate an unwelcome guest in their office.


To psych out players even more, Five Nights at Freddy’s 2 has added some very unsettling mini games which reveal a disturbing back story. You’ll get chills just thinking about it (and you will be thinking about it). Five Nights at Freddy’s 2 strives to fill in the gaps that its predecessor left behind. While listening to the phone calls, there are a lot of “Ah ha!” moments. There are also a few “What did you just say?!” moments. I won’t say anymore so you can enjoy those little nuggets.

If you’re a fan of psychological horror games, the Five Nights at Freddy’s series is a must. It’s a poor choice if you plan on sleeping anytime soon, but a definite must. Now if you will excuse me, I’m going to go hug all the doors in my apartment.

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