As an introduction, Army of Darkness: Furious Road sets out to do its job without getting too bogged down in the details. Collins and Baal dive right into the action, setting up this interesting team of characters on a mission to find the Necronomicon and to fight off Deadites while doing so. By choosing to wait on bringing Ash in, it gives more of an idea of what the universe is like outside of him while giving the other characters a chance to shine. The only question is will it remain that way once everyone’s favorite screwhead Ash becomes a major player in the next issue.
It is interesting to note that the second and presumably final issue predominantly concerned with exposition arrives in December. Fans have been given two months to test the waters with the new series, get into the exceptional artwork, see Bond do his thing just a little bit and take in a fair amount of exposition. One gets the underlying sensation that by issue 3, which arrives in early January, things will really start flying…or exploding…or doing whatever crazy things Bond is best known for. Ellis and Masters have our attention. In the New Year it will be time to deliver the goods.
Swords of Sorrow # 3 offers a nice bit of rising action in the plot. The banter gives insight and humor to scenes. The artwork fits the mood and tone of the writing just right. The comic will leave a reader wanting to more about what is to come for the heroines, and what exactly is at play for the villains.
Ryan Sohmer’s and Lar DeSouza’s brilliantly entertaining comic detailing the adventures of a hastily thrown together group of adventurers continues in issue #3 of Looking for Group. While there is a quest and a large cast of characters, this book has more in common with a late night pick up group in an MMORPG than it does The Lord of the Rings – and this is a good thing. There are plenty of little nods and homages to both the MMORPG genre and its pencil-and-paper originators ,such as Dungeons & Dragons. For example, in this issue, a slightly befuddled beholder makes an appearance simply to utter a prophecy then wander off to drool in a corner. Mix moments like that with Richard’s antics – and he is the epitome of the late-night jokesters who can be found trolling MMO chat channels from World of Warcraft to Rift – and you get an exceptionally entertaining read.
If you play a massively multiplayer online role playing game, or if you just enjoy a good fantasy tale that mixes humor with adventure, you need to read Looking For Group. Notice that is not “you should read Looking for Group,” but “you need to read Looking for Group.” Start with the first issue, then read this one, then pick up every issue thereafter. You won’t be disappointed. “For Pony!”
“Make a difference” utters the dying man in Twilight Zone #12. The haunting words each echo in the mind without relenting once one reads it. This is the idea of working to change and make the world a better place. It is a strong sentiment to be born out of just a few words. The force of one person to change the course of history is not a new action. No, it is an action which has occurred in the past, and even in the daily lives of others. It is the daring choice to envision a world of peace and kindness. The comic seeks to inspire and move and succeeds at doing this in its writing and presentation. With all of these ideas expressed, let it be known I came into the comic at the finishing act of the arc.
On a surface level, it doesn’t seem that the sword and sorcery adventures of Red Sonja could fit in a Victorian steampunk story. However, in Legenderry: Red Sonja #1, writer Marc Andreyko and artist Aneke combine witty dialogue (and voiceovers), plenty of action, and hook readers in with a mystery/conspiracy plotline along with an equally mysterious foil for Red Sonja.
Even though historically speaking, Zorro and Django were contemporaries, they couldn’t be more different. First, there is their ages. Zorro is 95 years old whereas Django hasn’t even celebrated his second birthday as a fictional character. They come in different social classes and cultures (Mexican aristocrat and former African American slave) and are children of different genres with Zorro taking his cues from the pulp and superhero genres while Django is a product of blaxploitation and the Western.
Fact and fiction collide when the world’s greatest magician meets the world’s greatest detective in Sherlock Holmes vs. Harry Houdini issue #1. What makes this five issue series particularly interesting is that Harry Houdini and Sir Arthur Conan Doyle knew each other in real life. While Houdini actively campaigned against spiritualists, Sir Arthur Conan Doyle put his faith in those who claimed to possess other worldly powers. Anyways, enough history.
Towards the end of his life, the legendary Jack Kirby created Captain Victory and the Galactic Rangers for the defunct Malibu Comics. With a special blessing from the Kirby family, Dynamite obtained this characters and can create new stories with them. Captain Victory and the Galactic Rangers #1 is the best drawn Dynamite book that I have read, and Fox, Rugg, and Farinas’ distinct art styles blend well. Joe Casey’s plot is fast-paced and filled with new characters, conflicts, and concepts.