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‘Stellaris’ Review — One Giant Leap
Stellaris is a divisive game. It shares the familiarity felt throughout most Paradox games, but—like its cousins—has an intense focus on one particular element. This has been Paradox’s MO for a while; where Crusader Kings takes on lineage,…
‘The Karters’ blends Dynamic Cartoon Racing with Serious Attitude
Crash Bandicoot slumps on his couch, grabs the greasy remote and switches on the telly. "Man, this freelance racing gig bites!" He sighs, brooding over the golden days of his first high octane adventures; the slick, razor-sharp turns, the…
Cheat your way to Success in ‘Classroom Aquatic’, a Fintastic VR Experience
ASK ANY fan of The Simpsons and they will tell you without hesitation that dolphins are exceptionally intelligent creatures. They might speak in unintelligible clicks and use echolocation to hunt out a good meal, but the extensive brain…
‘Dark Souls III’ Lore Rundown: Character Cameos
Dark Souls III is a more referential Souls game than many expected it to be, and it's hard not to notice the abundant callbacks to prior games in the series. But for those of you who don't have the time or wherewithal to hunt down every…
Confronting, Brutal and Grotesque: ‘Death Trash’ oozes Post-Apocalyptic Glamour
GRUNGE IS officially in. Ripped jeans, bleached hair, piercings and violence against a backdrop of sludge coated wastelands that reek of decay. This is the world of Death Trash, a game that dares to open Pandora's box and explore humanity…
‘Ratchet and Clank’ the Movie, More like Ratchet and Zzzzzzzz
If there's anything to really take away from the Ratchet and Clank movie, it's that the writers and director Kevin Munroe failed to understand what makes the Ratchet and Clank games so special. This is baffling as one of the writers is T.J.…
‘Mirror’s Edge Catalyst’ Beta Final Impressions: Oh How We Hardly Knew Ye
The Mirror’s Edge Catalyst closed beta is finished and after three days of short-but-sweet hands-on gameplay, I find myself yearning for parkour in all other games. I can’t even play Fallout now without the urge to leap off debris, land on…
‘Ratchet & Clank’ Review – Does it live up to the legacy?
Ratchet & Clank
Developed by: Insomniac Games
Published by: Sony Interactive Entertainment
Available on: PlayStation 4
Release date: April 12th 2016 (NA), April 20th 2016 (EU), April 22nd 2016 (UK)
Way back in 2002, Insomniac Games…
‘Dark Souls III’ Review—Praise the Setting Sun
'Dark Souls III
Developed by: FromSoftware, Inc.
Published by: Bandai Namco Entertainment
Available on: PC via Steam (reviewed), PlayStation 4 (reviewed), Xbox One
Release Date: April 12th, 2016
The Dark Souls franchise essentially…
Top 15 Modern N64-Inspired 3D Platformers
For a while, it seemed that the beloved 3D platformer had fizzled out and turned into stardust. Battered old cartridges lacking the crisp, shiny sleekness of CDs lay forgotten amongst the cobwebs, like ancient treasures that Indiana Jones…
“Would You Kindly?” – Top Ten Moments from the ‘BioShock’ Series
*Warning: This article contains SPOILERS for BioShock, BioShock 2, and BioShock Infinite.*
The BioShock franchise is one of the most beloved in the modern era of gaming, being a model for storytelling and world-building to developers and…
Mecha Ritz: Steel Rondo is a Japanese Retro Shmup Reborn
Once upon a time, shmups (AKA shoot 'em ups) were so prolific they caused currency shortages. Such is the power of video games! Space Invaders started the mania back in 1978, revolutionizing the shoot 'em up genre and becoming a national…
Dark Souls Top Ten — What Makes the Series Unique
With the release of Dark Souls III imminent worldwide, despite being live in Japan since March 24th, many fans are gearing up to tackle what is sure to be another difficult, rewarding journey constructed by legendary developer FromSoftware.…
The Danger of Open World Oversaturation
In the gaming industry today, it seems like many developers won’t release a new title without including an open world as a feature for the player to explore. Open worlds used to be something that set games apart, a mark of innovation that…
‘Quantum Break’ spends time wisely
A Wake to a Time Break
Remedy games have a reputation of providing great action, striking styles and engrossing narratives. For the third time Remedy have delivered on these core strengths even if the overall package is shakier than Alan…
1979 Revolution: Black Friday Review
1979 Revolution: Black Friday
Developed by: iNK Stories, N-Fusion Interactive
Published by: iNK Stories
Available on: PC and Mac, with Android and iOS TBD
Release date: April 5th, 2016
1979 Revolution: Black Friday tells the story of…
The Era of Virtual Reality Begins With Weather — Symphony of the Machine
The world of video games is changing. Emergent technologies like the Oculus Rift, Playstation VR and HTC Vive have rapidly gained traction within a console dominated market and I'm starting to get the feeling we're closer to having Star…
‘The Division’s’ Dark Zone Ceasefire
After playing the beta of Tom Clancy's The Division, I previously wrote about my experiences with the PVP-enabled Dark Zone area, and the design flaw that is forcing players uninterested in PVP to engage in it if they want the full…
‘Hyper Light Drifter’ Review — A Wordless Wonder
Hyper Light Drifter
Developed by: Heart Machine
Published by: Heart Machine
Available on: PC (Steam, Humble, GOG.com) — consoles to follow
Release date: March 31st, 2016
Like light itself, Hyper Light Drifter is something that seems…
Pokespective Part 2: Going for the Gold, Silver and Crystal
(Pokespective Part 1 can be found here)
For the longest time, I considered the second generation games my favorite. While this opinion has shifted considerably over the about 15 years since Pokemon Gold and Silver's 2000 release, it…