On the strength of his indie charmer, Safety Not Guaranteed, there was hope that director Colin Trevorrow might deliver something new and interesting with Jurassic World. Sadly, it seems the Jurassic Park franchise is a swirling vortex of mediocrity from which no filmmaker can escape. By the time it reaches its gloriously-daffy climactic battle, you’ve lost all interest in the computer-generated nonsense and pointless sub-plots. On a positive note; if San Andreas was too intense for you, Jurassic World might be right up your alley.
Summer blockbusters are traditionally safe and boring. Jurassic Park films are traditionally safe and boring. It should come as no surprise, then, that Jurassic World is safe and boring. Still, it’s a bit shocking to see such a cluttered and lackluster effort, especially given all the talent involved. But cluttered and lackluster it is, from its clunky dialogue and bland characters, to its endless sub-plots and non-existent drama. Let’s see if we can count the competing plot threads without removing our shoes and socks.
With the murder and mayhem of the first Jurassic Park a distant memory, Jurassic World is raking in the cash: theme park style! Despite being the only dinosaur park in the world, we’re told that people aren’t captivated by interactive exhibits or giant dino-fish that gobble great white sharks like cocktail wieners. “No one’s impressed by a dinosaur anymore,” laments our heroine Claire (Bryce Dallas Howard). It’s a moronic statement made by one of the many moronic characters that populate the cast.
People want bigger, meaner exhibits with “more teeth,” according to the new owner, Mr. Masrani (Irrfan Khan), so Dr. Wu (BD Wong) creates a hybrid dinosaur with more DNA strands than a hotel bedspread. It’s big. It’s mean. It’s the Indominus rex! Yeah, that’s really its name.
None of this melodramatic hogwash makes any difference, obviously, but it sure would be nice to give a damn about any of these characters. After about 60 minutes, you realize this is nothing but a bunch of glorified videogame dinosaurs running around while inconsequential humans scramble for their lives. The difference being that a videogame is more immersive because you’re actually invested in the fate of the characters.
That four screenwriters are credited for the script is our first red flag. Nothing about these cluttered storylines makes any sense, and once we learn about the villainous schemes of Hoskins, things go from nonsensical to goofy. People do and say ridiculous things that have no basis in reality. For instance, Gray and Zach worship Owen as an indestructible god, despite the fact he’s getting his ass kicked by a bird the first time they see him. Worse still, there is an undercurrent of ugliness to the action. Soldiers are treated like faceless cannon fodder, and one secondary character’s death, in particular, is so brutal and unwarranted that it leaves a bad taste in your mouth. This character’s worst offense is being a bad babysitter, yet she suffers a more ignominious fate than the primary villain. And while we’re on the subject… when did screenwriters forget how to properly kill a villain? First, San Andreas botches its villain’s demise, now the stable of writers for Jurassic World dispatch their baddie with a collective ‘meh.’
Perhaps our cynical heroine is right; no one is impressed by dinosaurs anymore. How else to explain the complete lack of wonder or imagination in Jurassic World? The days of Stan Winston’s 30-foot Tyrannosaurus Rex are now a distant memory. Movies created to showcase visual spectacle might succeed at the box office, but their stories leave us empty and uninspired. Thus, we find ourselves four movies into a stale dinosaur franchise that always plays it safe. Always gives us what we expect. Always re-cycles the same old story to showcase the latest SFX technology. There are a lot of talented people working very hard to entertain us, but the thrill is definitely gone.