There’s n’ateing to it How do you end a series …
Divinity: Original Sin is a fantasy role-playing game developed by Larian Studios and published by Focus Home Entertainment. It has a single player campaign, but, and this is something I believe is missing from many games these days, it also has the ability to play local multiplayer. In addition, it allows you to choose your ‘style’ of adventure. Are you more focused on story and exploration? Try ‘Explorer’ mode. Like combat? Choose the ‘Classic’ mode. Looking for something more hardcore? Take the challenge of one death with the ‘Tactician’ mode. Finally, the ‘Honour’ mode caters to the MOST hardcore of fans, combining the ‘Classic’ mode with the ‘Tactician’ mode.
You’re a piece of bread. Well, one slice of bread in a loaf. However, you are special. You have a quest, like no other piece of bread. You’ve always been a ‘do-it-yourself’ individual, even when you were just a single grain (work with me here, I know bread doesn’t grow from a single grain). So while most other pieces of bread would be happy to let the people do all the work, you’ve taken it upon yourself to become toast.
Sometimes an experience is all something offers and in the end it’s all something needs to offer. This has been the trend with story-driven indie game walking simulators for the past few years. The Vanishing of Ethan Carter attempts to tell its story in a similar fashion while surpassing its contemporaries in certain aspects and, conversely, failing at being something more than it ought to.