In the gaming industry today, it seems like many developers …
As the clock ticked down on this years most exciting and inventive episodic title, it was tough not to feel a sense of trepidation and fearfulness in the wake of its finale, and while Life is Strange hasn’t shirked the ending problems that were faced by other choice-based series like Mass Effect or The Wolf Among Us, it has certainly learned from their mistakes.
As much as every episode of Life is Strange has ended on an increasingly strong note thus far, The Dark Room has taken this series to a Return of the King level of resolutions, with a number of plot lines having come to their surprisingly pleasant, or seethingly uncomfortable, heads in this penultimate chapter.
Kingdom Hearts: Dream, Drop, Distance gave players two things they had been asking for since Kingdom Hearts II: 1. Story advancement and 2. More Riku. Widely considered another strong entry in the series, it is Dream, Drop, Distance’s finale that separates it from the pack because it finally gives Riku a chance to shine brighter than Sora.
There’s a lot to love about Kingdom Hearts II, the sequel to Disney and Square-Enix’s mashup of their respective properties. It plays smoother than the first one, the plot elements are better balanced between the whimsical and serious, and all around the production blows the first game completely out of the water. With that said however, KHII does share one key commonality with its predecessor, and that’s a final section that handily outshines the rest of the adventure.